PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA PEMBELAJARAN PANCASILA KELAS IV SEKOLAH DASAR

Authors

  • Ignasius Bayu Setya Nugraha Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Purworejo, Indonesia
  • Ashari Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Purworejo, Indonesia
  • Suyoto Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Purworejo, Indonesia

DOI:

https://doi.org/10.71128/e-gov.v2i3.121

Keywords:

Interactive Multimedia, Pancasila

Abstract

Research has been carried out with the aim of: 1) producing interactive multimedia in class IV elementary school Pancasila learning, and 2) determining the feasibility of interactive multimedia in class IV elementary school Pancasila learning. This development uses research methods (R&D) with ADDIE stages (Analyze, Design, Development, Implementation and Evaluation). In the Analyze stage, activities are carried out, namely analyzing the curriculum, needs, learning media and materials. In the Design Stage, the activities carried out are collecting references, designing interactive multimedia designs, compiling layouts, compiling materials, and compiling evaluation questions. Development stage (design) activities carried out to develop interactive multimedia in Pancasila learning for class IV elementary schools. The implementation phase involves product trials on students with limited trials and extensive trials. Data collection techniques use observation, interviews, questionnaires and tests. The research subjects were fourth grade students at SD Tahfidzul Qur'an Nuurul Waahid Purworejo. The research results are as follows: 1) producing interactive multimedia in Pancasila learning for class IV elementary schools. 2) The results of the feasibility of interactive multimedia consist of: a) validity. The percentage of material experts is 75%, media experts are 95%, and practitioners are 91% in the feasible and very feasible categories. b) the practicality of the student response from limited trials got 96% and extensive trials got 95%. The results of learning implementation at the first meeting, observer I got a percentage of 93% and observer II got a percentage of 93% which was categorized as very good. Meeting II from the results of observers I and II received a percentage of 86% which was categorized as very good. c) effectiveness is obtained from N-Gain analysis using the Guttman scale by getting a gain score of 0.75, categorized as g> 0.7 in the high category. Based on these results, interactive multimedia is said to be feasible and effective to use to help educators convey lesson material, make it easier for students to understand the material presented, and improve the quality of learning in class IV of the Purworejo Tahfidzul Qur'an Elementary School.

 

References

Afifah, Kurniawan, & Noviana. 2022. Pengembangan Media Pembelajaran Interaktif pada Pembelajaran Bahasa Indonesia Kelas III Sekolah Dasar. Jurnal Kiprah Pendidikan. 1(1),36.

Firmadani. 2020. Media Pembelajaran Berbasis Teknologi Sebagai Pembelajaran Era Revolusi Industri 4.0. Prosiding Koferensi Pendidikan Nasional. 2(1),94.

Furoidah. 2020. Media Pembelajaran dan Peran Pentingnya dalam Pengajaran dan Pembelajaran Bahasa Arab. AL-Fusha: Arabic Language Education Journal. 2(2), 67.

Haryadi & Kansaa. 2021. Pengaruh Media Pembelajaran E-Learning Terhadap Hasil Belajar Siswa. AT-Ta’lim: Jurnal Pendidikan. 7(1), 69.

Irlisma. 2022. Upaya Peningkatan Hasil Belajar Akuntansi Dasar Siswa SMKN 4 Pekanbaru Menggunakan Media Pembelajaran Berbasis Multimedia Interaktif. Jurna Pekbis. 14(1), 41.

Khasanah. 2020. Peningkatan Hasil Belajar Peserta Didik Melalui Penggunaan Media Power Point pada Pembelajaran Tema 4 Subtema 2 Pembelajaran 2 Kelas V SD Negeri 2 Kalirancang Tahun Ajaran 2020/2021. Jurnal Pendidikan dan Profesi Pendidik Universitas PGRI Semarang. 6(1), 50.

Noverdika. 2021. Pengaruh Penggunaan Multimedia Interaktif Model Tutorial dalam Pembelajaran Teknologi Informasi dan Komunikasi Terhadap Hasil Belajar SIswa Kelas VIII SMPN 17 Padang. Jurnal Literasiologi. 5(1), 110.

Nugraha, Hunaifi, & Damariswara. 2020. Pengembangan Multimedia Peredaran Darah Manusia Pembelajaran Tema 4 Subtema 1 Peredaran Darahku Sehat pada Siswa Kelas V SD. Seminar Nasional. 2(2), 38.

Ramdayani, Zahrah, Arsya, & Marini. 2022. Analisis Powerpoint Terhdapa Implementasi Pendidikan Karakter pada Pembelajaran PPKn di Sekolah Dasar. Jurnal Ilmiah Wahan Pendidikan. 8(24), 69.

Swara. 2020. Pemanfaatan Visualisasi 3D pada Multimedia Interaktif dalam Pengenalan Penyakit Demam Berdarah. Jurnal Teknoif. 8(1), 20.

Trimansyah. 2021. Kecenderungan Media Pembelajaran Interaktif. Fitrah: Jurnal Studi Pendidikan. 2(2), 20.Wulandari, Salsabila, Cahyani, Nurazizah, & Ulfiah. 2023.

Pentingnya Media Pembelajaran dalam Proses Belajar Mengajar. Journal on Education. 5(2), 3932.

Wijayanti, Koto, & Winarni. 2023. Pengembangan Multimedia Interaktif dengan Example Non Example Berbasis Inkuiri pada Pembelajaran IPA Materi Organ Pencernaan Hewan untuk Siswa Kelas V. Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar. 6(1), 76.

Wulandari. 2020. Media Pembelajaran Interaktif untuk Meningkatkan Minat Siswa Belajar Matematika di SMP 1 Bukit Sundi. Indonesian Journal of Technology, Informatics and Science (IJTIS). 1(2), 45.

Ziveria & Purwandari. 2020. Pengembangan Presentasi Interaktif dan Menarik Menggunakan Microsoft Power Point 2007Bagi Guru SDIT Al-Kautsar. Abdimas Jurnal Pengabdian Kepada Masyarakat. 1(2),60.

Published

2024-08-20

How to Cite

Nugraha, I. B. S., Ashari, A., & Suyoto, S. (2024). PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA PEMBELAJARAN PANCASILA KELAS IV SEKOLAH DASAR. Journal Education and Government Wiyata, 2(3), 226–238. https://doi.org/10.71128/e-gov.v2i3.121